I NYOMAN ADI SANJAYA. HOW DOES COVID-19 PANDEMIC SHAPE GAMING INDUSTRY IN INDONESIA?. PalArch’s Journal of Archaeology of Egypt / Egyptology, [S. l.], v. 17, n. 7, p. 10603–10618, 2020. Disponível em: https://archives.palarch.nl/index.php/jae/article/view/4259. Acesso em: 2 nov. 2025.