I NYOMAN ADI SANJAYA. HOW DOES COVID-19 PANDEMIC SHAPE GAMING INDUSTRY IN INDONESIA?. PalArch’s Journal of Archaeology of Egypt / Egyptology, [S. l.], v. 17, n. 7, p. 13063–13078, 2020. Disponível em: https://archives.palarch.nl/index.php/jae/article/view/5054. Acesso em: 1 nov. 2025.