DIGITAL BADGE FROM THE PERSPECTIVE OF SELFDETERMINATION THEORY
Abstract
Digital badges, as an example of gamification of learning, have recently been used as
credentials by educators and corporations to display and reward learners. The use of game
design elements in non-game contexts receives only a limited amount of research. The main
purpose of this study is to examine how three components of Self-Determination Theory (SDT)
are related to value perception and intention to send an application to corporations adopting
badges to mark achievements. In this context, data collected from 207 employees of various
firms operating in different industries in Indonesia were tested and analyzed. We investigated
which motivational elements of the theory influence the digital badge value perception and the
intentions of the respondents