THE PORTRAYAL OF HYPERREALITY IN JAMES DASHNER’S THE EYE OF MINDS

Authors

  • Alana Amoretta
  • Sumitro

Abstract

Purpose of this study: The research aims to analyze the character of Michael as a leader in the
virtual and real world. The Coffin gives a real sensation during the game.
Methods: This study used descriptive qualitative method. The writer applied postmodernist
approach to analyze the hyperreality in the novel. It has been explained before that
hyperreality comes as a result of postmodern era. The theory used is the theory of
hyperreality by Jean Baudrillard along with the process of simulation and simulakra.
Main findings: The results showed that the Coffin as an intermediary between the players
against the game world is a simulation. The intermediary processes how reality and creation
are blurred. Simulakra is the game itself. This virtual reality game is no longer a
representation, but rather a duplicate without the original reference. Hyperreality is when
Michael's character as a leader in the game world is brought into the real world. Michael
could not distinguish between reality and artificial.
Applications of this study: This study discusses how hyperreality is depicted in the novel The
Eye of Minds by James Dashner. This novel tells the story of Michael who is addicted to
virtual reality games. Michael prefers to spend time in Coffin, which is a sophisticated
intermediary that connects the real world and the game.
Novelty/ Originality of this study: Conclusion this research is everything that happens in the
virtual reality game does not relate to any object in reality.
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Published

2020-12-20

How to Cite

Alana Amoretta, & Sumitro. (2020). THE PORTRAYAL OF HYPERREALITY IN JAMES DASHNER’S THE EYE OF MINDS. PalArch’s Journal of Archaeology of Egypt / Egyptology, 17(4), 2474- 2485. Retrieved from https://archives.palarch.nl/index.php/jae/article/view/3794