NEED ANALYSIS FOR THE DEVELOPMENT OF A GAME-BASED LEARNING KIT ON ISOMETRIC TRANSFORMATIONS
DOI:
https://doi.org/10.48080/jae.v17i10.4380Abstract
Teaching and learning methods give a huge impact on students' understanding and on-going
learning in the classroom. Currently, some teaching and learning methods have become a
teacher's choice and one of them is the Game-Based Learning (GBL). This study aims to
identify the extent to which GBL method has been accepted by Malaysian teachers and to
identify the topics in Form 2 Mathematics which require GBL method. This study used a
questionnaire involving 85 respondents among teachers in Muallim and Batang Padang
districts in Perak, Malaysia. The data collected was analysed using descriptive statistics
namely the percentages. The findings showed that 10.6% of the teachers experienced using
kit, while the remaining 89.4% never experienced using the kit in teaching and learning. This
study also found that the topic of Isometric Transformations achieved the highest percentage
(17.9%) as the topic of choice for teachers, which indicated that GBL should be integrated in
this topic during the development of the kit. To date, there is no documented kit which is
specifically designed to guide teachers in how to implement a GBL kit in teaching and
learning on the topic of Isometric Transformations. It was concluded there is a need to
develop a GBL kit for Isometric Transformations which would enhance the achievement and
motivation among students to enable them to compete globally. The implication is, giving
guidance to any party whether teachers, researchers or ministry to develop teaching kits for
various subjects especially Isometric Transformations.
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- 2020-12-29 (2)
- 2020-12-27 (1)