DIGITAL CONTENT MODEL AS A BASIS OF CONNECTIVISM KNOWLEDGE LEARNING FOR DIGITAL SOCIETY

Authors

  • Feri Sulianta
  • Sapriya
  • Nana Supriatna
  • Disman

Abstract

Today's learning for competency civics, is very dependent on information technology which is a
form of learning theory of Connectivity, where knowledge is no longer on individuals but
outside individuals who are enabled by information technology devices that are able to manage
knowledge and organize knowledge on complex cyber networks on the internet. Students and
digital society today are very dependent on this type of learning, in getting information,
managing, and storing or publishing information.For this reason, a digital content model was
developed using the research and development method proposed by Borg and Gall consists of ten
steps, namely: research & study of literature, product design, design validation, product
manufacture, initial product testing, product revision, product testing large scale, product
revision, product specifications, and dissemination. The model was created using six
components, namely: Digital Media, Writing Method, Search Engine Optimization, Social
Studies Education, Knowledge, Digital Copyright. Large-scale testing is compared from pre-test
and post-test, while this teaching produces digital content reported on the User Generated
Content Platform. This digital learning is effective with achievement. The implementation of this
digital content model shows a significant change regarding digital literacy competency which
effectively increases digital literacy competence by 34.56% by approaching connectivity.

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Published

2021-01-01

How to Cite

Feri Sulianta, Sapriya, Nana Supriatna, & Disman. (2021). DIGITAL CONTENT MODEL AS A BASIS OF CONNECTIVISM KNOWLEDGE LEARNING FOR DIGITAL SOCIETY. PalArch’s Journal of Archaeology of Egypt / Egyptology, 17(10), 1118-1137. Retrieved from https://archives.palarch.nl/index.php/jae/article/view/4795