TRADITIONAL METHODOLOGIES AND GAMIFICATION: A PROPOSAL FOR INTERACTIVE CLASSES
Keywords:gamification, traditional methodology, learning, teacher, education.
Information and communication technologies improve educational processes, thanks to the ease they must show and interact with academic content, they are supported by learning methodologies to promote the creation of knowledge in students. students. The purpose of this article is to determine the differences that exist between traditional methodologies and gamification, likewise, in what context it is advisable to implement these learning strategies to improve education. The results obtained were based on an exploratory research, where academic repositories, books, indexed journals, theses and scientific articles were searched, selected and consulted, implementing an inductivedeductive reasoning, the information that was collected was subjected to a reflective attitude, persevering and paraphrasing through the method of analysis and synthesis. The results indicated that combining educational methodologies enhance various specific competencies of the students, creating a hybrid learning model. The proposal of an interactive class is based on the traditional school supported with technological instruments and implements gamification as an extrinsic motivational factor. Concluding that there are no better methodologies than others, the teacher determines when specific learning strategies are applied according to student needs.